Enfosi Maniac Mode Guide
Maniac is the difficulty introduced in SMILE MORE. The official Roblox description confirms the mode, and Roblox lists separate badges for its bosses and a completed run.
Maniac starting cash and trinkets
Section titled “Maniac starting cash and trinkets”Community shop notes report 4 starting shop currency in solo and 2 in multiplayer, with access to buffing trinkets. Check the opening balance in your lobby before planning a purchase.
Bosses and clear rewards
Section titled “Bosses and clear rewards”| Target | Verified Roblox badge requirement |
|---|---|
| Gergro | Defeat Gergro on Maniac. |
| Borgack | Defeat Borgack on Maniac. |
| Risio | Defeat Risio on Maniac. |
| SMILE TILL THE END | Complete a run on Maniac. |
| MANIAC COMPLETION | Earn all achievements on Maniac. |
The official badge list confirms these objectives. During a boss fight, reserve a player to watch the statue and incoming Glaggles. If playing solo, keep a clear route back to the statue. Exact boss HP, per-wave enemy lists and additional payouts still need live verification.
What is Maniac difficulty?
Section titled “What is Maniac difficulty?”Maniac is a new difficulty named by the developer in the SMILE MORE public description. That source does not state its wave count, enemy statistics, cash payouts, unlock requirements or whether it is the hardest option. Pages that present those values without a build date or test evidence may describe a different version.
Prepare for a Maniac run
Section titled “Prepare for a Maniac run”Before launching, inspect the difficulty description in the live lobby. Record any visible modifiers and completion conditions. Agree with teammates who watches the statue, who checks the crowd, and who handles an approaching threat. Choose classes and tools based on those jobs, then adapt if the wave introduces a new Glaggle or a boss.
This is a planning method, not a promise that a particular composition wins. The beginner guide covers the core objective, while the class chooser helps avoid buying solely from a stale tier list.
Compare a normal run with Maniac
Section titled “Compare a normal run with Maniac”If you want to know what this version of Maniac actually changes, use the same map and team size for one familiar difficulty and one Maniac attempt. Capture the selection-screen wording before each run, then record the first difference you can observe. A simple note is enough:
| Record | Why it matters |
|---|---|
| Date, map, team size and game version if shown | Makes the comparison possible to check later |
| Difficulty text and selected modifiers | Separates a Maniac rule from a modifier you chose |
| Wave number and type of first unexpected threat | Pinpoints a visible change without guessing hidden stats |
| Statue outcome, reward or badge text | Shows what actually happened, rather than what a guide predicted |
Two different runs can vary for reasons other than difficulty. Repeat an observation before calling it a fixed Maniac mechanic; a single attempt cannot establish exact health or spawn probabilities. If you have a dated screenshot or clip that establishes a rule, send it through sources and corrections.
Questions to verify in game
Section titled “Questions to verify in game”- What does the current Maniac selection screen actually change?
- Are modifiers, rewards, map restrictions or team-size rules displayed?
We do not publish answers to these as facts until a dated primary source or reproducible live test supports them. If your question is about Ultra Hard rather than Maniac, see Ultra Hard and badge questions.
Sources
Section titled “Sources”- Live Roblox game API — official SMILE MORE description naming a new Maniac difficulty.
- Official Roblox experience — inspect current in-game rules here.
This is an unofficial fan-made guide.